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ground ctrl
Imperial Academy Amarr Empire
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Posted - 2012.12.27 21:39:00 -
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Gunship wrote:Happy to fight for the Amarr side. However the number games and the LP bonus does make it silly.
I totally get the M side, great LP and SFI's for the taking.
The SFI for FW is far better than the Omen. The Amarr frig is useless.
I continually find we have to stack up against the other side outnumbered and out shipped.
Today ill put an alt in M and then plex until all systems are taken, then perhaps I can fly out in a SFI too.
The tier system should be dropped and the system level removed. Make x systems blue and x systems red, then let the pvp begin. The sides with the fewest active pilots in space get the most LP that should even the sides nicely.
There was some economic balance with the original inferno rollout but the changes that happened on october 22nd totally removed all prospects of economic balance.
This was addressed in depth with hans in the devs features and ideas thread. Hans decided that it would be ok to kill off all economic balances because he thought all the pvpers would prefer to fight for the side that offers less money. I guess some people are still wondering if most people will choose more money or less money. So we can continue to wait.
-Cearain's alt. |

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Imperial Academy Amarr Empire
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Posted - 2012.12.27 21:42:00 -
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BrutalButFair wrote:Maybe it's mentioned, maybe it's me. But when a militia takes all oposing systems, what's there to farm? Without plexes no farming right?
They can plex for their ally or run missions or run defensive plexes. If their enemy is foolish enough to play a game where the enemy gets 1 isk for every 2 isk then the enemy might even be foolish enough to flip a system and feed them.
-Cearain's alt |

ground ctrl
Imperial Academy Amarr Empire
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Posted - 2012.12.27 23:21:00 -
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Zarnak Wulf wrote:Here is what happens:
The losers trim the fat. Complainers. Defeatists. People who refuse to fly 'x' ship or get in a plex at all. They head for the door. Those that are left are committed to winning and are open to new ideas and teamwork. The remnants get more organized and that organization in turn attracts new blood.
The winners struggle to keep it together. Individual pilots who want 'gudfights' may defect for the opposition. People get bored and log in less frequently. An influx of farmers garners resentment. Internal wardecs poisons the militia. Whole corps or even alliances might quit to greener pastures.
It's easy to make such comments and ignore the facts. You can always say yeah its gonna happen "soon." But do you mind if I ask how long this process is supposed to take? Or will you never admit that the system is simply bad?
Under the current mechanics people who want to do the play the sov warfare thing in faction war have 2 choices:
1) plex for more money or 2) plex for less money
It seems to me that people convincingly chosen option 1 since may 22nd.
So when are we going to see amarr with 50 systems and Minmatar with only 20?
-Cearain's alt |

ground ctrl
Imperial Academy Amarr Empire
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Posted - 2012.12.28 20:40:00 -
[4] - Quote
Major Killz wrote:Winning @ factional warfare means nothing. Hmm! I suppose isk; but guess what? You can make alot of isk in low sec without being in factional warfare. Why cant a loser still make isk? Because they're lazy? I suppose its easier to complain and whine.
Its actually easier to make isk at 2xs the rate by joining the winning side. Thats pretty much what we have been seeing for the last 7 months. Especially the last 2 months when they removed the slight economic balances that existed in inferno.
Faction war means nothing because we know what you have to do to win it, and it is not an activity that has much merit. The side that can spend the most hours of their lives hiding and plexxing is not admired.
-Cearains Alt |

ground ctrl
Imperial Academy Amarr Empire
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Posted - 2013.01.10 22:06:00 -
[5] - Quote
Dan Carter Murray wrote:Zoe Panala wrote:ground ctrl wrote:Zarnak Wulf wrote:Here is what happens:
The losers trim the fat. Complainers. Defeatists. People who refuse to fly 'x' ship or get in a plex at all. They head for the door. Those that are left are committed to winning and are open to new ideas and teamwork. The remnants get more organized and that organization in turn attracts new blood.
The winners struggle to keep it together. Individual pilots who want 'gudfights' may defect for the opposition. People get bored and log in less frequently. An influx of farmers garners resentment. Internal wardecs poisons the militia. Whole corps or even alliances might quit to greener pastures. It's easy to make such comments and ignore the facts. You can always say yeah its gonna happen "soon." But do you mind if I ask how long this process is supposed to take? Or will you never admit that the system is simply bad? Under the current mechanics people who want to do the play the sov warfare thing in faction war have 2 choices: 1) plex for more money or 2) plex for less money It seems to me that people convincingly chosen option 1 since may 22nd. So when are we going to see amarr with 50 systems and Minmatar with only 20? -Cearain's alt You still have more forum posts than VPs. - DCM's alt Also has more posts than login hours.
FW occupancy is a horrible mechanic. I spent about 20 hours playing it after the latest changes and who knows how many hours before that. That was enough time for me to tell that winning the occupancy war has no merit.
If others think the fw occupancy game is somehow interesting/exciting gameplay that merits their spending hundreds of hours of their lives, well I don't agree. It certainly could have been something like that but ccp decided to stick with the hide and plex mechanics that haven't changed substantially since fws creation. They just threw a bunch of isk at it saw a wave of people come in for the isk and called it a success.
I see there are now more gallente and minmatar than caldari. Anyone who denies what I posted above is just ignoring the actual data. |

ground ctrl
Imperial Academy Amarr Empire
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Posted - 2013.01.11 14:32:00 -
[6] - Quote
Shaalira D'arc wrote:Ohishi wrote:Shaalira D'arc wrote:Last I checked, Federation Navy Antimatter was cheaper than Caldari Navy Antimatter in Jita. Times are changing. It's always been cheaper and honestly the only reason I have ever used CNAM was because of the lack of FNAM on market. It's not always been cheaper. The opposite's usually true. Check the year-long market history of Navy Antimatter in Jita, and that's just the last year. ground crl wrote:I see there are now more gallente and minmatar than caldari. Anyone who denies what I posted above is just ignoring the actual data. Current FW stats haven't updated to reflect the fact that Ev0ke just joined the Caldari militia, bringing roughly 750 more pilots into the ranks of the squids.
Caldari has traditionally had a much larger militia than any other. Theories can vary but I think it was in part just for the simple fact that most characters created in eve are caldari.
I am not aware of a graph but I would think if we look at one we would see that after economic incentives were put into place Minmatar numbers rose relative to the amarr around the time of inferno and after, since they started out with a dominant map and could reap huge economic gains.
The Gallente and caldari gains were probably somewhat consistent until this last patch in october when the Gallentes temporary lead (at least in the original inferno mechanics the leads of the gallente and caldari tended to be only temporary) was made more permanent by the october 22nd changes. At that point Gallente probably picking up players at a faster rate than caldari.
But anyway thats what I would predict. But it would be interesting to see this data. I would love to see a graph from say may 2011 to today graphing how many pilots each side had. |
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